While tabletop role-playing games (TTRPG) like Dungeons and Dragons 5e are more popular than they have ever been, access barriers still exist for some players hoping to get into the game. The cost of game materials such as rule books, dice, and miniatures (or minis ) can prevent some people from playing. This presentation gives an overview of open resources and low-cost/no-cost materials that librarians, educators, community event planners and others can use to eliminate barriers and welcome all gamers to the table. We will describe how Wizards of the Coast’s open gaming license and System Reference Document, virtual tabletop systems, and other resources can eliminate or minimize the cost required to build custom, or homebrew, campaigns....
Incorporating games into instruction doesn\u27t require high-tech equipment, game manuals, fancy gra...
This article discusses the importance of gaming in all libraries. It aims to show what different lib...
Are you frustrated with the challenges presented by traditional textbooks – high costs, frequent “up...
While tabletop role-playing games (TTRPG) like Dungeons and Dragons 5e are more popular than they ha...
While tabletop roleplaying games like D&D 5e are more popular than they have ever been, access barri...
Purpose – This paper aims to provide libraries with collections advice regarding fantasy role-playin...
Independent study exploring the history of tabletop role-playing games, their intrinsic benefits, an...
Whether gaming is already a crucial part of your library's core services or it's only just been intr...
The TViews Table Role-Playing Game (TTRPG) is a digital tabletop role-playing game that runs on the ...
Paper completed for Emerging Technologies, 9410 Seminar in Information Science and Learning Technolo...
Handout for the American Library Association's Games and Gaming Round Table sharing session "A Winni...
The introduction of new technologies in education raises accessibility issues. This is true in face-...
An academic and public library collaborate on a tabletop gaming event for the whole community
Objective – The purpose of this study is to explore collection development, cataloguing, processing,...
Creating Serious Games (SG) involves a complicated and expensive process. Various stakeholders are c...
Incorporating games into instruction doesn\u27t require high-tech equipment, game manuals, fancy gra...
This article discusses the importance of gaming in all libraries. It aims to show what different lib...
Are you frustrated with the challenges presented by traditional textbooks – high costs, frequent “up...
While tabletop role-playing games (TTRPG) like Dungeons and Dragons 5e are more popular than they ha...
While tabletop roleplaying games like D&D 5e are more popular than they have ever been, access barri...
Purpose – This paper aims to provide libraries with collections advice regarding fantasy role-playin...
Independent study exploring the history of tabletop role-playing games, their intrinsic benefits, an...
Whether gaming is already a crucial part of your library's core services or it's only just been intr...
The TViews Table Role-Playing Game (TTRPG) is a digital tabletop role-playing game that runs on the ...
Paper completed for Emerging Technologies, 9410 Seminar in Information Science and Learning Technolo...
Handout for the American Library Association's Games and Gaming Round Table sharing session "A Winni...
The introduction of new technologies in education raises accessibility issues. This is true in face-...
An academic and public library collaborate on a tabletop gaming event for the whole community
Objective – The purpose of this study is to explore collection development, cataloguing, processing,...
Creating Serious Games (SG) involves a complicated and expensive process. Various stakeholders are c...
Incorporating games into instruction doesn\u27t require high-tech equipment, game manuals, fancy gra...
This article discusses the importance of gaming in all libraries. It aims to show what different lib...
Are you frustrated with the challenges presented by traditional textbooks – high costs, frequent “up...